let actorBox = new Clutter.ActorBox();
actorBox.x1 = box.x1 + alignX;
- actorBox.x2 = actorBox.x1 + child.x_expand ? availWidth : natWidth;
+ actorBox.x2 = actorBox.x1 + availWidth;
actorBox.y1 = box.y1;
actorBox.y2 = actorBox.y1 + availHeight;
this._dash = dash;
- // SlideLayout reads the actor's expand flags to decide
- // whether to allocate the natural size to its child, or the whole
- // available allocation
- this._dash.actor.x_expand = true;
-
this.actor.x_expand = true;
this.actor.x_align = Clutter.ActorAlign.START;
this.actor.y_expand = true;